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Trust and Responsibility

Tribal fee-to-trust issues will be defined in the next year by how tribes respond to challenges both fundamental and mundane. The Supreme Court decision in Carcieri v. Salazar will take center stage until the matter is resolved or trumped. Other recent and lingering matters hinder or facilitate tribes seeking trust acquisition, including the recently issued Opinion of the Solicitor regarding restricted fee lands and gaming, the viability of the January 3, 2008 guidance memorandum, Bureau of Indian Affairs elimination of trust acquisition performance standards, and potential fee-to-trust regulations.


Seminal Supreme Court Case
The Supreme Court issued its opinion in Carcieri v. Salazar on February 24. By press time, the Senate and House may have held hearings on the matter, and perhaps a fix will be in development.

The Supreme Court held the wording of the Indian Reorganization Act of 1934 (IRA) limited the secretary of the interior’s trust acquisition authority to tribes that were under federal jurisdiction as of the act’s enactment.

The court substantiated this holding through a strict interpretation of the act’s use of “now under federal jurisdiction” and the legislative intent to stem the loss of land sustained by tribes under the General Allotment Act. The court concluded section 2202 of the Indian Land Consolidation Act ensured tribes that were under federal jurisdiction in 1934, but opted out of the IRA, could still benefit from the trust acquisition provisions of the IRA.

The majority opinion, concurring opinions and dissenting opinions offer no clear application of this holding. Yet to be determined is the meaning of “under federal jurisdiction.” Carcieri will spawn additional questions if a congressional fix is not imminent. For example, Justice Stephen Breyer noted in his concurring opinion that the Department of the Interior, concurrent with the passage of the IRA, compiled a list of tribes it believed were subject to the IRA. None of the justices concede the list is conclusive evidence the federal government exercised jurisdiction with respect to only those tribes. In fact, Justice Breyer noted the department wrongly omitted tribes from the list. He asserted further that specific historical instances illustrate a pre-1934 jurisdiction over a tribe even though the recognition occurred after 1934. Justice Breyer listed three factors that may indicate a tribe was under federal jurisdiction in 1934: 1) a treaty with the United States still in effect in 1934, 2) a pre-1934 congressional appropriation, or 3) enrollment with the Indian Office in or before 1934.

The court’s lack of guidance will impact the trust acquisition process for some tribes until the Department of the Interior and Department of Justice weigh the ramifications of Carcieri and determine the proper administrative responses, or the federal courts build upon this holding in forthcoming cases. Congress may fill the void with a legislative fix. As noted, the Senate and House will hold hearings in the beginning of April. While this issue will be a critical matter for all tribal leaders, this will surely be a topic of great interest for cities, counties and states, as well as opponents of tribal sovereignty. Tribal leaders must carefully assess the goals and strategies associated with a potential legislative fix.


Solicitor’s Opinion
The Solicitor of the Department of the Interior concluded, in a January 18 M-Opinion, that section 2719 of the Indian Gaming Regulatory Act does not apply to land held in restricted fee. From 2002 until the issuance of this opinion the department applied the section 2719 prohibitions to lands held in restricted fee to foreclose a perceived loophole that might allow tribes to game on land acquired after IGRA’s enactment date. Secretary Gale Norton sought to prevent this circumvention of IGRA. She reasoned Congress intended not to limit the restriction to only per se trust acquisitions, but to all after-acquired land, including restricted fee land. The January 18 solicitor’s opinion limited this expansive interpretation by applying section 2719 to lands that were taken into trust pursuant to the IRA.

The solicitor stated that Secretary Norton’s concerns about a loophole were based on an assumption that off-reservation lands acquired by tribes after IGRA’s enactment would be subject to an automatic restriction on alienation imposed by the Non-Intercourse Act. The department has since determined this act applies only to “Indian Country” and lands outside of the reservation do not automatically qualify as Indian Country. On January 20, the National Indian Gaming Commission followed this rationale when it released its opinion on the Seneca Nation’s Class II gaming ordinance. It reiterated IGRA section 2719 cannot apply to land held in restricted fee and the Non-Intercourse Act does not apply to off-reservation fee land.

The solicitor and NIGC opinions have little impact on the off-reservation gaming issue, especially after City of Sherrill v. Oneida Indian Nation, which stated that the IRA provides the process for a tribe to reestablish sovereignty over land. However, its import may be in the unequivocal statement that the Non-Intercourse Act’s restrictions against alienation do not automatically attach to off-reservation parcels acquired by a tribe in fee simple absolute. Certain tribes have been forced by title companies to seek an approval from Congress prior to selling off-reservation fee land. These opinions should end this arduous and unnecessary step.


Land-Into-Trust for Gaming
On January 3, 2008, the Department of the Interior issued its memorandum entitled “Guidance on Taking Off-Reservation Land into Trust for Gaming Purposes.” The memorandum elaborated on departmental considerations when weighing the mandates of 25 C.F.R. section 151.11(b). This regulation mandates that the secretary, when contemplating an off-reservation acquisition, “shall give greater scrutiny to the tribe’s justification of anticipated benefits from the acquisition” as the distance between the proposed land acquisition and reservation increases.

The memorandum directed the reviewers to scrutinize two economic benefits to tribes: the income stream from a casino and the job training/employment benefits. It stated that “no application to take land into trust beyond a commutable distance from the reservation should be granted” unless the application analyzes and demonstrates how the negative impacts on the reservation are outweighed by the financial benefits of the gaming facility.

The new administration will soon have the opportunity to weigh in on this issue. The St. Croix Chippewa Indians of Wisconsin challenged, in April 2008, the validity of this memorandum and other actions taken by the department regarding its off-reservation gaming application. Since that time, the Tribe lost its challenge in the district court and its off-reservation fee-to-trust application was denied.

However, the U.S. Court of Appeals for the District of Columbia recently denied the U.S. government’s motion to dismiss and ordered the federal government to file a brief in response to the issues raised in the tribe’s appeal. In short, the Department of the Interior will be forced to either defend issuance of the guidance memorandum or to withdraw it and review these issues again.

No matter the outcome of this case, any tribe seeking to establish an off-reservation gaming operation still must meet the mandates of the 25 C.F.R. section 151.11. Tribes should develop applications that preemptively and conclusively address the greater scrutiny standard of the regulations.

Elimination of Trust Performance Standards
While more mundane than Supreme Court decisions and solicitor opinions, the BIA director’s elimination of performance standards for regional directors related to acquisition of tribal land into trust will have a profound impact on tribal attempts to take land, both on and off reservation, into trust. In fiscal year 2008, the BIA director inserted into the performance standards of the regional directors goals for the acquisition of land into trust in each region. This prioritized the review and determination of fee-to-trust applications by the regional offices over other tasks within these offices. This yielded determinations on hundreds of applications and the acquisition into trust of over 50,000 acres through the 25 C.F.R. section 151 process in one year.

The subordination of the land into trust issue by the BIA central office signals that tribal applications for land into trust will be forced to compete for time and money with other important programs.          

These other programs may not yield the same impact on sovereignty and jurisdiction for the tribes. If tribal leaders want to re-establish this as a priority within their regions, they must emphasize the importance of this issue with the incoming assistant secretary of Indian affairs and the director of the BIA. Performance standards development begins in April of every year and culminates in early September.


Amendment of the Fee-to-Trust Regulations
A perennial fee-to-trust issue is the deliberation and promulgation of new fee-to-trust regulations. This will be on the horizon for consideration again. I think a few issues will influence this rulemaking process. First, tribal leaders will gauge the impact of the Carcieri case and its potential subsequent legislative fix. The legislative consideration of this matter may prove to be a coalescing event and training ground for all conceivable stakeholders in the fee-to-trust process, from disparate tribal opinions to regional interests to express opponents of tribal sovereignty and jurisdiction. Depending on the outcome of the legislative process, tribal leaders may urge the department to postpone reconsideration of the regulations, especially if the administrative process expands the initial consultation process beyond tribal concerns.

Second, the recently issued fee-to-trust handbook may forestall reconsideration. This handbook promulgates homogeneous fee-to-trust process throughout the nation. The BIA will hold its first tribal leaders dialogue meeting on the handbook in April. The current version purposefully omits off-reservation discretionary trust acquisitions and mandatory trust acquisitions sections. This will allow tribal leaders to participate in the development of these sections and refinement of the on-reservation acquisition portion.

Even if the fee-to-trust regulations are not considered this year, determining the impact of the Carcieri case, anticipating the outcome of the St. Croix challenge to the January 3 Guidance Memorandum, and working with the BIA to continue its laudable prior performance regarding the fee-to-trust matters should prove to be a full-time job for all those interested in the trust acquisition process, both on and off reservation. 

IGRA’s Impact

n October 16-17, 2008, the Arizona State University School of Law hosted a conference at Fort McDowell Casino to commemorate and critically examine the 20 years of Indian gaming under the 1988 Indian Gaming Regulatory Act. The event attracted scholars, policy makers and tribal representatives from around the country, many of whom had participated directly in the creation and implementation of the act. Our paper examined the economic impacts of Indian gaming under IGRA and complemented the political work presented by other academics whose work examined the ways that IGRA resolved specific legal and regulatory dilemmas and allowed tribes to pursue Class III gaming without fear of federal criminal prosecution. An excerpt from the paper appears here:

The Growth of Indian Gaming
In recent years the NIGC has regularly released tables and charts reporting the gross gaming revenues of Indian casinos-that is, the total revenues net of prizes paid for every Indian bingo hall and casino across the country. Predictably when these data are released, commentators note the burgeoning Indian sector of America’s growing gambling industry.

Upon the release of the latest gaming revenue figures, which reached $26 billion in 2007, the commission chairman, Philip N. Hogen, noted, “The continued growth [of Indian gaming revenue] is significant considering recent economic struggles throughout the country. The Indian gaming industry has experienced tremendous growth since the inception of the Indian Gaming Regulatory Act 20 years ago in 1988.”
    The numbers warrant Hogen’s accolades of “significant” and “tremendous” (Chart 1). In inflation-adjusted terms, Indian gaming exploded more than a hundred-fold from $171 million in 1985 to $26 billion in 2007, for an average compound growth rate of 26 percent per year after inflation. As the light blue line in Chart 1 indicates, Indian gaming grew rapidly in comparison with the commercial casino sector as well, jumping from 2 percent of its size in 1988 to more than three quarters in 2007. Back in the opening days of bingo halls at Penobscot, Seminole, Shakopee and elsewhere, few observers had any inkling that such growth was in store for Indian Country. Yet while the growth of Indian gaming appropriately deserves its many superlatives, growth has not been uniform over time. (See fig. 1.)

To the human eye, the growth of Indian gaming revenue in the chart appears simply “exponential.” That it is, but there is more than meets the eye: the exponential growth is not consistently so. When the same data is portrayed on a log scale, wherein the intervals between grid lines change from constant increments in the chart to constant proportions, it becomes clear that the pace of Indian gaming growth had three major phases. On the log scale, steady rates of compound growth in Indian gaming revenue appear as straight lines, and there are three roughly straight-line periods in the graph. Up until 1988, compound annual revenue growth was modest-in the single digits. For the five years beginning in 1988, growth leapt to an average of 79 percent per year (light blue line in the chart). And beginning in 1993, growth cooled substantially to a steady 15 percent per year over the 1993-2007 period. Virtually no growth took place in the last of those years: growth was 0.4 percent after inflation. (See fig. 2.)

 


In fig. 2, the log scale shows steady compound growth rates as straight lines.

Abrupt corners in a graph like fig. 2 beg further examination. That Indian gaming grew quickly in the five years after IGRA probably does not strike knowledgeable participants from that time as news, but the period when that growth took place is striking in retrospect. The Supreme Court decided Cabazon in 1987, and IGRA became law in 1988. The coincidental uptick in growth points to the power of these actions to unleash capital flows-of both financial and human capital-to Indian Country. Clearly, Cabazon certified to the outside world the civil and regulatory freedoms tribes had been asserting, but did IGRA help too?

Legal and political observers, most importantly tribal leaders and representatives, often (and correctly) note that IGRA constrained American Indian powers of self-determination in gaming relative to what Cabazon afforded. But in a very real sense IGRA also lifted from Indian gaming the heavy burdens of political and regulatory uncertainty. 

Of course, the effect was neither complete nor uniform. Gubernatorial recalcitrance held down investment in California for more than a decade after IGRA’s passage. “Friendly” and unfriendly lawsuits in Washington, New Mexico and elsewhere were necessary to settle the nature of compacting authority, game types, revenue sharing, and a host of other issues relevant to the Indian gaming investment climate. The Seminole decision, of course, vitiated a central congressional assumption in the compacting framework. Notwithstanding its shortcomings, however, IGRA went far in organizing the process by which state and tribal claims could be resolved.

Thus to the tribal leader’s correct observation that IGRA constrained Indian nations, the economist raises his familiar question: Compared to what? Wouldn’t Indian gaming revenue have continued at a slow pace of growth under a Cabazon-only rubric as it had done under a Butterworth-only framework?

Recall that state governors and members of Congress were up in arms about regulation and competition against non-Indian casinos. For how long would tribal governments have suffered slow gaming growth, and at what loss of net present value for tribes? Any delay in the arrival of the steep upward slope indicated by the light blue line in fig. 2 would carry consequences in the tens of billions of dollars for Indian Country.

It may forever be impossible to disentangle IGRA’s various abetting and hindering influences from Cabazon‘s broad acknowledgment of tribal regulatory authority because the two come so close together in time, but the acceleration in growth visible in fig. 2 raises the bar for those who lament the state compacting provisions in IGRA.

Yes, IGRA constrained the tribal sovereignty that is so essential to American Indian economic development. Yes, IGRA’s shortcomings as a framework for accommodating tribal and state interests effectively and efficiently are plainly evident.

On the other hand, is not five consecutive years’ worth of 79 percent compound annual growth a necessary proof that IGRA made investors-and tribes themselves-feel much more secure about directing resources toward Indian gaming development? How intensely were electronic gaming machine companies investing in Class II technologies before IGRA? How cheap and accessible was the capital necessary to create a Foxwoods, a Mystic Lake, or an Emerald Queen prior to IGRA, if at all? How readily were state governments cooperating to build highway off-ramps to Indian reservations? Good institutions of government make investors feel secure by reducing political, legal, and regulatory uncertainty, and IGRA, flawed as it was, created an environment that clarified tribes’ role in the federalist matrix of government-to-government relations in a way that was more than just good enough to get that job done. Would Cabazon alone have done as much? If so, when?

The second “corner” of fig. 2 comes in 1993 and presents puzzles in itself and perhaps even challenges the above explanation for the significant uptick in 1988. If IGRA created beneficial investment conditions in 1988, did something make them less attractive after 1993? If so, what? That year brought with it a new administration, and it is conceivable that BIA procedural changes introduced delays or uncertainties. A more plausible scenario is that in May 1994-the year growth fell substantially-Connecticut and Mohegan signed their gaming compact, which among other things extended Mashantucket Pequot’s 25 percent revenue-sharing terms to a second tribe. Perhaps that compact introduced higher stakes into compact negotiations around the country, thereby introducing uncertainty.

On the other hand, that compact extended statewide exclusivity to Mohegan, which would tend to accommodate growth in investment. It may also be the case that the uptick in 1988 was an accounting anomaly because revenues prior to IGRA were not centrally monitored as closely as they were after IGRA’s passage.

This explanation may be weakest because an improvement in the accuracy of reporting would probably not begin and end abruptly over five years. Whatever their underlying causes, the discontinuities in the revenue trend in Chart 2 are remarkable in their own right, and an invitation to more investigation.

The ASU conference looked retrospectively at 20 years of Indian gaming under the frameworks of IGRA, describing jurisdictional conflict, legal and regulatory unpredictability, and political change. As tribes and states look to the future, the global recession and financial market collapse compound the uncertainties.

Nonetheless, the story of economic growth achieved under a framework that settled the place of tribes in the federal system-at least for a few issues and a few years-holds out the promise that Indian gaming can grow rapidly again under conditions that the tribes and the federal government themselves have the power to create. With luck, the states will recognize their enlightened self-interest in supporting such growth as well.

Class II: The Players

National Indian Gaming Commission
The NIGC has had nearly 20 years of experience in not making up its mind what constitutes a Class II game. Its initial instinct was to prohibit all electronic forms of bingo and pull tabs. After growing courtroom losses, it modified that position, through a series of advisory opinions (non-binding) and 2002 regulations defining what designs were permissible for Class II use as “technologic aids,” and what constituted a “facsimile,” which requires a compact. Even following promulgation of those 2002 rules, however, the NIGC continued to issue confusing advisory opinions (non-binding) and undertook its ill-fated “classification standards.” Under the guise of clarification, those standards attempted to redefine the statutory definition of “bingo,” eliminated “games similar to bingo,” and created an intricate structure apparently designed to render Class II games commercially non-viable. Tribal interests invested thousands of hours in opposing the proposal, which was ultimately withdrawn-and is, therefore, non-binding. The NIGC is due for some significant personnel changes. One commissioner position has been vacant for more than a year, and should be filled before too long. The chairman’s three-year term has now lasted more than six years, and he expects to leave as soon as a replacement can be nominated and confirmed. The direction and ambition of a reconstituted commission will bear watching.
 

States
States have neither the authority nor the expertise to determine whether a Class II game complies with the provision of the Indian Gaming Regulatory Act. Most such efforts focus on a game’s appearance, and on whether, from an outside perspective, it looks, plays and feels like a Class III game. Some years ago, when the United States Department of Justice proposed a similar test-that IGRA did not permit games that were “too fast, fun and lucrative”-even the NIGC fought back. In recent months, some states have attempted to apply the provisions of the NIGC’s withdrawn criteria for Class II games. But those criteria never made it to law, and if the NIGC cannot enforce those standards, even less can the states do so. Further, the states have no right to enforce any standards. When Congress enacted the Indian Gaming Regulatory Act, it did not do so in a vacuum. The Supreme Court had acknowledged tribes’ inherent regulatory authority over bingo operations on their tribal lands, exclusive of state regulation. In the IGRA, Congress took away some of that exclusivity as to a gaming category it called Class III. To operate Class III games, therefore, a tribe must reach agreement with a state over Class III regulatory provisions or, when an agreement cannot be reached, enter the labyrinthine process of litigation and administrative challenges. But Congress did not abrogate any measure of tribal exclusive regulation of Class II games, and provided an oversight role only to the NIGC. State power over Indian gaming is limited to Class III. Since the United States Supreme Court invalidated tribes’ ability to enforce good faith compacting (Seminole Tribe of Florida v. Florida), states can stonewall compact negotiations, or impose unfair compact demands without judicial retribution. Their power is substantial, but it is limited to Class III.

Tribes
Tribes have always been the primary regulators of Class II gaming. Tribal gaming regulatory agencies staff the front lines in assuring the integrity and fairness of the tribal facility, and in that role, have learned much about the functioning of Class II games. Class II technologic aids were developed entirely in response to tribal needs to enhance Class II gaming. In general, such gaming systems were needed in jurisdictions that refused to enter into compacts to permit tribal Class III gaming. Tribal regulatory agencies developed and implemented rules necessary to protect the interests of both the tribe and the gaming public. The first, because the purpose of the IGRA is to provide for tribal economic development. The second, because the public will not long return to a crooked facility. Over the years, Class II gaming has matured at much the same rate as technology in other comparable areas. Tribal gaming regulators have reviewed and evaluated each new game, and have dealt with the inevitable bugs and fixes. That expertise was manifest in the advice provided to the NIGC in connection with the MICS and technical standards proposals. That same expertise can be utilized to provide a better foundation for understanding the proper classification of technological aids to Class II games.


Class Clown

Now that the dust has settled over the last round of NIGC Class II proposals, it is time to evaluate what has already happened, what is current, and what might happen next.        

Over the last five years, the NIGC proposed several views, reviews, revisions and final thoughts about what it believed would finally provide the “bright line” between, on the one hand, Class II technologic aids and, on the other, Class III gaming permitted only pursuant to a compact or procedures. The commission’s efforts to provide that bright line never wavered, but the line never became clear. Finally, and to the resounding cheers of many who had followed the NIGC’s progress, Chairman Phil Hogen announced last summer that he would withdraw his proposed classification standards. 

The actual withdrawal did not occur until October, at the same time that the commission published its final technical standards to govern Class II games, and its Minimum Internal Control Standards (MICS). Although the NIGC thereafter dismissed its Tribal Advisory Committees and then empaneled a new committee to advise on further MICS development, the NIGC has not spoken much about Class II in recent months.

Except when the chairman confirms that he still believes a bright line is needed. His statements mirror the text of the public notice withdrawing the proposed classification standards: “The withdrawal does not mean that the commission believes ‘one-touch’ bingo games are Class II,” says Hogen. “Going forward, the commission intends to address this and other classification issues through a combination of training, technical assistance, and enforcement actions.”


Evolution, Not Revolution
Both the rules to govern Class II technical standards and MICS, as promulgated, were greatly changed from their originally proposed form, thanks to the involvement of a Class II working group composed of tribal leaders, tribal regulators, tribal attorneys and industry experts whose suggested modifications to better reflect the technological reality of Class II gaming systems. At the end of a spirited process, the MICS and technical standards were not only transformed in structure, but acknowledged that regulation of a Class II gaming system was different from oversight of multiple Class III gaming devices. Although the working group felt that some of the NIGC’s late changes demonstrated residual confusion about Class II game play, the final rules could, at least, be understood in the context of issues presented by a Class II operation. Those rules are now in effect, and independent gaming laboratories have begun the task of testing Class II equipment to permit compliance certification.

While Chairman Hogen has not publicly embarked on any new classification initiatives, Class II is still generating regulatory interest. As some tribal observers have expected, states remain jealous of the ability of tribes to engage in Class II gaming outside state control. That ability built the impressive gaming operation in place at multiple sites maintained by the Seminole Tribe of Florida, and is also the principal leverage for the Seminole Tribe’s migration to Class III operations. So long as Class II games remain attractive to customers, even compacted tribes can consider the option of placing Class II systems on the floor independent of state jurisdiction-and generate a revenue stream independent of state demands for revenue sharing. It is not surprising that exercise of that tribal right has caused some consternation.
    

California Dreamin’
In California, economic reality has reduced the value of expanded Class III gaming to below the new cost of the “fair share” gaming compacts. After months of operation under the new compacts, some tribes have found the incremental revenues of the new games to be dwarfed by the greatly enhanced revenue share obligation, making the state the primary beneficiary of expanded Class III operations. As a result, some tribes are exploring changing out some of their floor space to Class II games whose revenue stream need not carry the additional burden of state payments.  The state is not amused.

The California Gambling Control Commission (CGCC) has expressed interest in examining Class II games that some tribes have chosen to place on their floors as an alternative to the Class III expansion. The CGCC asserts that it is entitled, under the compact, to determine whether “Class II games” are no more than Class III games with a thin veneer of bingo, as to which the state may claim payments. But IGRA accords tribes exclusive regulatory authority over Class II games, with oversight by the NIGC. The statute permits state involvement only in Class III gaming, and only pursuant to the terms of a compact. Tribes reject CGCC involvement in regulation of Class II gaming. The new “bright line” discussion continues to be the proper distinction, under IGRA, between Class II technological aids, subject only to tribal regulation, and Class III devices subject to regulation through a tribal/state compact. But now the growing question is: who decides where that line falls?

The Sycuan Tribe, in southern California, has been operating Class II games alongside its compacted Class III devices. The Sycuan Gaming Commission has dealt with inquiries from both the NIGC and the CGCC with respect to the status of its games.

Not satisfied with a Class II checklist apparently utilized by those agencies, the Sycuan Gaming Commission has begun to structure a regulatory process to provide a more meaningful discussion of the distinction. It intends to create a regulatory product permitting classification judgments premised on the foundation of broad and deep understanding of what constitutes Class II gaming under the IGRA. As such, the Sycuan Tribal Gaming Commission is planning for an information-gathering proceeding of a kind never before undertaken in Indian Country.

In early May, the Tribal Gaming Commission is expected to convene a hearing to take testimony, both oral and written, on the subject of Class II gaming under the IGRA, the development of technologic aids, the development of regulation and classification of those aids, and the different approaches to resolving the conflicts about which features are critical to game classification. Witnesses will include those with years of experience in traditional and evolving bingo halls, those who participated in the drafting of the IGRA legislation, and others who struggled with the regulation of the games as the technology developed. Collectively, they must address the possibilities for implementing the three IGRA criteria for bingo in ways not contemplated when the peak of technological choice was choosing the color of a dauber.

Congress stated its intent that tribes have the fullest possible use of new and evolving technology. If they are to benefit, the tribes must constantly evaluate how that evolving technology might be deployed while preserving the distinction Congress created between Class II and Class III games. But doing so must not harm legitimate Class II gaming, the one class of commercially viable gaming that Congress protected as the tribe’s exclusive preserve. Tribes have a profound interest in retaining this aspect of their governmentally operated economic enterprise.

Tribal regulators have deep expertise in regulating within that preserve. The Sycuan Gaming Commission is poised to begin the next effort to provide meaningful game classification, as guidance for its own facility, for state and federal regulators. Other tribes, seeking to keep and clarify control over their own operations, might benefit from the effort. And all of us will learn from the information assembled.

Second Generation

Leadership is a nebulous quality. There are many ways to lead: by example, by dictate, by design, by humility, with compassion, using fear or intimidation, and many others.

In Indian Country, leadership carries with it an important mantle. In a community where poverty has been a constant companion; where achievement has often been stifled by educational challenges; and where the best and the brightest are often not recognized, emerging leaders are becoming increasingly important.

Thankfully, Native America has produced important leaders during the most difficult times for their people. That was true when gaming became an economic generator in Indian Country. Gaming was never a slam-dunk for tribes. It was always a struggle with seemingly insurmountable hurdles thrown up at every turn. Yet the tribal leaders persisted until gaming became a reality and the lives of tribal members improved in many ways.   
Today, the “second generation” of leaders in the gaming era has to continue the momentum begun by the tribal forefathers. The five leaders we profile here are not only tribal leaders, however. They are leaders in the political arena, the commercial sector and the financial world. 

While these five leaders are notable for their achievements and their vision for the future, they represent an entire generation of leaders who will determine the future of their tribes and the future of Indian gaming. So while we celebrate their accomplishments and their ambition, we recognize their time has only just arrived and their mark on Indian Country has only begun to be written.

Each of these leaders employs different strategies and diverse paths in their roles and their relationships with their tribes, but let there be no doubt that their leadership is appreciated and noted. 

 

National Stage
Ernie Stevens, Jr.
Chairman, National Indian Gaming Association

Anyone who has ever heard Ernie Stevens, a member of the Oneida Nation of Wisconsin, speak-and there have been many in the eight years he has served as chairman of the National Indian Gaming Association-knows that he reveres tribal elders and the “pathbreakers” who blazed the trail for Indian Country, both in and out of gaming.

Even though he himself was honored with a “Pathbreakers” award at a special conference examining the 20 yeas of IGRA at Fort McDowell in Arizona last year, Stevens deflected the honor to speak about people he considered to be especially worthy of the award.

He started with his father, Ernie Stevens, Sr. The elder Stevens was a political activist for Native American causes and for a time worked at the Bureau of Indian Affairs in Washington, D.C.

Stevens speaks reverently of the man who undoubtedly bestowed upon him his passion for Native causes, and who has inspired him to speak so clearly and unambiguously when discussing Indian gaming at the federal level.

And then he moves on to his 98-year-old mother who survived the boarding school era and still speaks the language.

He then recognized another award-winning recipient that night at Fort McDowell, his immediate predecessor at NIGA and fellow Onieda member, Rick Hill.

“He was my counselor at the Boys Club back in the day,” laughs Stevens. “I would not be who I am today without his input.”

Stevens quotes leaders like Wendell Chino and Roger Jourdain, who stood strong against any intrusion into tribal sovereignty.

And it is who he is today that brings out the leadership quality in Stevens.

“These are the people who motivate us,” he says. “Our strong legal position and the power and heart of Indian people are what keep us going through everything.”

With increasing threats of federal oversight, a new administration in Washington, D.C., and, most importantly, the economic crisis, Stevens says the members of NIGA must make adjustments.

“We must take steps to maintain our strong employment base, keep our markets healthy and most importantly, find economic opportunities for those tribes that have little and no chance to capitalize on gaming.

“There’s too much work to do in Indian Country to rest on our laurels and simply reflect on the victories of the past. We must move forward in order to honor those who brought us to this point.”

With the Obama administration in office, Stevens hopes that many of the previous contentious issues that tribes endured with the federal government will not be so controversial.

With the recent Supreme Court decision challenging definitions of off-reservation lands, the administration and Congress will be challenged to pass legislation that addresses that issue.

And the recent move by the NIGC to not adopt changes to the Class II formulas is something of a victory. But Stevens refuses to call it such, and says that he will continue to oppose NIGC regulations that he believes tread on tribal sovereignty, including the agency’s assertion it has the right and duty to regulate Class III gaming.

“We’ve proved in court they were wrong, but that’s old news now,” he says. “Let’s move forward and protect this industry. We shouldn’t have a federal government telling us what’s best for us. That’s over.”

Stevens says another thrust in Indian Country has to be government-to-government relations, even beyond the federal level.

“Working on economic development with the surrounding communities and other tribes is probably the most important thing we can do for Indian Country,” he says.

Stevens may reflect on being the “second generation” in Indian gaming leadership but he’s already preparing for the third.

“My son just got elected to tribal council,” he says, “like me and my father before me. It’s just meant to be.”

 

The Commercial Spirit
Tracy Stanhoff
President and Creative Director, AD PRO

For some leaders, the call comes from the past and from far afield. Tracy Stanhoff, a successful businesswoman who lived a long distance from the Kansas reservation, says she could not stay away when many tribal members asked her to take over the leadership of the Prairie Band Potawatomi Nation after the previous tribal chairman resigned.

“My grandparents were removed from the reservation during the Depression,” she explains, “and placed on the Navajo reservation, as many other Natives were. My parents then went to Los Angeles during the encouraged relocation of the 1950s. So I considered it important to answer that call.”

It was in southern California that Stanhoff developed her business, AD PRO, a full-service advertising and graphic design company. She put that business in the hands of her staff during her time as chairwoman.

“When I ran for chairman,” she says, “I won with what was then the most votes in the history of the tribe.”

Stanhoff says gaming has been very good for her tribe.

“Before gaming, there were no paved roads on the reservation,” she remembers. “We’re a progressive tribe, a proud people. And I believe we’re the poster child of what’s gone right in Indian gaming in this country.  We used to depend on government grants for all our services on the reservation. Now we have a beautiful government building, recreation facilities, a Boys and Girls Club, health-care facilities and more. Our road system has been built up. Our infrastructure has been improved. A lot of our people are able to come back to the reservation and live on the land. There are jobs that allow this to happen.”

Challenges remain, but gaming has led the way.

“We still have a housing shortage, but because of gaming, we’re able to address that,” says Stanhoff. “From low-income housing, senior citizen apartments, temporary housing for those in transition. While we’ve seem some layoffs in the economic downturn, most people are employed or at least more employable than they ever were before because of gaming.”

In addition to the tribe, Stanhoff says the casino has meant much for the non-tribal community, as well.

“I believe we’ve led a renaissance in northeastern Kansas,” she says. “We’ve spurred the multiplier effect in the area of our reservation. Our fire and police departments have reciprocal agreements with the surrounding communities.”

Stanhoff’s short time as chairwoman spanned an important time for the tribe and included the transition from Harrah’s management to tribal management of its casino. She says the desire to operate the casino and keep all the profits was a two-edged sword.

“Harrah’s management did get us up to speed quickly and they taught us a lot about best practices which we adopted,” Stanhoff explains. “On the other hand, they considered all of their systems and methods proprietary so when they left, it was like starting over from scratch: the computer systems, the players club, HR, marketing… they all had to be replaced.”

And the technical aspects of the turnover was also quite demanding.

“While we owned our players list, just getting it separated from the Harrah’s data was a challenge,” she says.

Stanhoff stepped down only 18 months after taking the job, faced with opposition from some tribal members.

“It wasn’t many members, just a few,” she explains. “Even though I am an enrolled member, because I wasn’t from the reservation, there was some problem with that. But this group was just disgruntled and it wouldn’t matter who was in charge, they would oppose them.”

Stanhoff has returned to lead her company to new heights. It’s the “full service” designation that makes her company unique.

“One of the things we’ve done that makes us different from other graphic design companies is that we do vertical integration,” she says. “We do actual production in house and have all the equipment we need to actually produce the physical piece.”

While she has many Native American clients, she says her business serves both large and small companies.

“Our largest clients are major corporations in the United States: Boeing, American Honda, a lot of energy companies on the West Coast.”    

As president of the American Indian Chamber of Commerce, Stanhoff hopes to lead other companies by her example.

“I never faced any barriers I could not overcome,” she says.

 


Preserving the Empire
Bruce “Two Dogs” Boszum

Mohegan Tribal Council Chairman

For a small tribe in southeastern Connecticut to develop what is arguably the most respected gaming company in the U.S. is impressive. But to keep that momentum and continue forward is the charge of Bruce “Two Dogs” Boszum, the chairman of the Mohegan Tribal Council.

Boszum was first elected to the tribal council in 2004, and was appointed to lead the council one year later. Because he respects the traditions of the tribe-he is also a designated “pipe carrier” who presides at all important events-he understands the importance of those who came before.

“We always pay respect to our elders as people who got us to where we are today-Chief Ralph Sturgis and all the members of the council in those days,” he says. “It’s a good feeling to know that they had the mindset to secure things for the future of our tribes. It’s our responsibility now, to preserve what 13 generations have tried so hard to do.”

With seemingly a constantly depressed economy in the Mohegans’ part of the state, Boszum says gaming has been beneficial.

“We were all on our own for all of our history before gaming,” he says. “Once the casino was open, it gave us some tools to pay for our education, our health costs, the welfare of our people. It’s been a funding mechanism for tribal government.”

And the surrounding towns have also benefitted, he explains.

“For the local community-Montville, Uncasville and other locations around us-we contribute 25 percent of our slot revenue to the state of Connecticut,” he says. “While we don’t pay property taxes, we are involved in local events, helping with infrastructure like sidewalks and roads.

“We also spend close to $500 million in goods and services each year in Connecticut alone. We try to keep it in the state. And that creates about 20,000 jobs outside the casino in new businesses that have opened up in Connecticut to service the industry.”

The Mohegan Sun has cooperated with state agencies to bring tourists back to its corner of Connecticut, according to Boszum.

“Tourism had been dying out,” he says. “We worked with the tourism agencies to bring it back to life. We include local attractions like Mystic Seaport in packages we offer to our customers.”

Boszum says that diversification of the tribal economy isn’t as important with the Mohegans as it might be with other tribes because of the expertise they have developed in casino development and management.

“We’ve become the best in the world at what we do,” he says. “Our core values are outstanding. For now, we’re staying in the gaming business. We purchased Pocono Downs in Pennsylvania and opened a world-class casino there. We’ve been contacted by and are working with other tribes to help them manage and develop projects. Our brand is very strong and people look to us to help them.

“For right now, given the state of the economy, we’re very happy with the gaming business.”

Boszum says the tribe is happy working with the state, but it draws the line at giving up any sovereignty. A recent flap in which the state legislature is attempting to implement a smoking ban throughout the state, including the two casinos, has raised his ire.   

“For over 400 years in Connecticut, we’ve talked with the government,” he says. “I deal directly with the governor. There’s no committee, just a one-to-one relationship. The state is not going to come on this reservation and tell the tribe what we can and cannot do. Not under my watch.”

He says the issue isn’t smoking, it’s the state trying to impose its will on a sovereign nation.

“The hotel and all public space is non-smoking,” Boszum says. “You have to really hunt to find a place to smoke. About 82 percent of the entire facility is non-smoking, and going up to 85 percent soon. We banned smoking in all of our restaurants before the state of Connecticut made it a law.”

The Mohegan tribe is trying to tough out the recession by maintaining its workforce. So far, it’s working.

“We’ve had some problems, no doubt. But we have not done any layoffs up until now. And we have not touched any education or health benefits. We feel they are too important to cut back. We want to keep everybody working. When we let them know exactly what’s happening, they understand.”

 

Back to the Beginnings
Laura Spurr

Tribal Council Chairwoman, Nottawaseppi Huron Band of Potawatomi Indians

While the second generation of tribal gaming leadership usually means a tribe has opened at least one gaming facility, there still are a handful of tribes that are just taking the first step. And they are learning from their predecessors.

Laura Spurr, the tribal council chairwoman of the Nottawaseppi Huron Band of Potawatomi Indians in lower Michigan, is looking forward to her tribe’s first casino, the FireKeepers Casino east of Battle Creek, scheduled to open this summer.

“If you look at Indian casinos as a model,” she says, “I think there are some great lessons. Many started with bingo, especially here in Michigan. Most of them made responsible decisions about expansion and are financially solid right now.”

Like many of the original gaming tribes, gaming means a regeneration of the tribal community.

“For us, we did not have a great number of members locally who could work on this,” says Spurr. “Our members had dispersed into the major cities, so we’re trying to re-establish our tribe and bring them back.”

The Huron Band ran into many of the roadblocks encountered by other tribes-federal recognition, tribe-state relations, environmental issues, lawsuits attempting to stop casino development and much more. But it persevered and finally had lined up all the requisite approvals in late 2007.

But then, the economy had started to tank, and the tribe’s dream of opening a casino seemed to have evaporated. But still, Spurr and the council refused to surrender.  

“We were working with Merrill Lynch and met with them on a regular basis to move forward,” she says. “In the first quarter of 2008, we finally had a plan. The financing was a difficult process but we did everything we had to do and it was well-received. We have several strict covenants, but we were able to move forward.

“On May 6, 2008, we finalized the funding and on May 7 the construction company got started. We didn’t even have time for a groundbreaking.”

The dream continues to live today, even though the initial years after recognition were difficult.

“When our tribe was recognized in 1995, we received $196,000 from the Bureau of Indian Affairs,” Spurr explains. “While this is much less than other tribes in the same situation have gotten, we were still able to use this money to build the infrastructure for the tribe. We were able to build a community center, a health clinic and 16 houses on the reservation with Housing and Urban Development funds. We completed all this on time and on budget. We have taken advantage of all the opportunities that being a federally recognized tribe affords us.

“We knew we had to have a healthy and thriving government before we got into gaming and that has helped us prepare for the hurdles we have now overcome.”

While it may seem that Michigan is gaming-saturated with 23 casinos, Spurr says the secret to the FireWalkers casino is location.

“If you look at a map, Detroit is more than 100 miles to our east and Four Winds (a casino operated by the Pokagon Band in New Buffalo, Michigan) is more than 100 miles to the west, and to the north, it’s at least 100 miles to the nearest casino. So we have a radius of 100 miles or more of no competition. This includes towns such as Battle Creek, Jackson, Lansing, Kalamazoo, and even Fort Wayne in Indiana. Yes, there are 23 casinos in Michigan, but a very large land mass. So that’s a lot of space. The only place that is really congested is Detroit, where there are three.”

For that reason, Andre Hilliou, the president of the tribe’s management company, Full House Resorts, fears that the casino will be “capacity constrained” soon after opening. Spurr says she’s conservative, so will wait for further expansion.

“We’re starting with just a casino, restaurants and bars,” she says. “There are plenty of hotel rooms located near the casino so I don’t think we’ll have any problem with that. It may come up in the future.”

Asked where she hopes the tribe will be in five years, she says, “Debt free!”

 

Youth Be Served
Shan Lewis
Vice Chairman, Fort Mohave Indian Tribe

If there was a trifecta in Indian gaming, the Fort Mohave tribe may have hit it.

Its small reservation spans three states-Nevada, Arizona and California-all with some form of tribal government gaming. Shan Lewis, the vice chairman of the tribe, says, despite the paperwork, the tribe has some great opportunities.

“It’s an advantage,” says Lewis. “It’s not new to us working with three states. We have law enforcement issues, water issues, land issues… so we’re accustomed to having to deal with multiple jurisdictions, towns and agencies.”

The first tribal casino, the Avi Casino Resort, was opened in extreme southern Nevada, on the Colorado River, a few miles from Laughlin in the early 1990s.

“We don’t consider ourselves competitive with Laughlin,” says Lewis. “We cater to the local residents in the three states. We’re a favorite spot for the river crowd during the summer and the snowbirds in the winter. That’s our unique market; our niche. It’s two different worlds.

“Most people like the fact that we’re not surrounded by other casinos and we’re out by ourselves. We’ve got a golf course that Laughlin does not have anymore.”

The Fort Mohave agreement with Nevada was much easier than any other tribal gaming compact, suggests Lewis.

“Although I wasn’t around at the time, I believe the establishment of the casino in Nevada was relatively straightforward because Nevada has always had gaming,” he says. “We just needed to register with the Nevada Gaming Commission and follow their rules and regulations and we were permitted to open. The compact with Nevada is tiny compared to the ones with Arizona and California.”

Prior to gaming, Lewis says the Fort Mohave economy was a struggle.

“We were a tribe that depended a lot on agriculture before gaming came along,” he says. “The results of gaming allowed the tribe to improve the services to our members. It provided jobs on the reservation. It allowed us to venture out to bring other things to the reservation, although gaming is still the number-one revenue generator.”    

Nonetheless, the tribe has always sought to diversify its economy, according to Lewis.

“We wanted to diversify so we don’t rely on just gaming,” he says. “We have our own power and utilities company, our own water company and gas stations, smoke shops, tire centers, restaurants and other businesses. Gaming has created a lot of opportunities for us and we have to take advantage of them in case gaming becomes less important.”

Even within the gaming sector, Lewis says the tribe understands that gaming is just an amenity.

“Tourism is as important as gaming,” he insists. “This plays a big part in our marketing. Gaming is hardly even mentioned. We have plenty of non-gaming events, as well.”

Lewis is one of the youngest tribal officials in Arizona, in his early 30s, and when he talks about his predecessors, he is somewhat awestruck.  

“So much is owed to the past tribal leaders,” he says. “Being fairly new, I hear the stories. The challenges were immense and I can’t even believe they were able to overcome them. The way the tribes came together in Arizona to agree on one thing was a major accomplishment.”

His goal is to improve the lives of the Fort Mohave tribal members.

“We want to continue to build on our economic development to make lives better for our tribal members,” he says. “Money makes the world go around, so in order to provide better services, you need money. We certainly can streamline policies and procedures to provide better service, but money is important.”

And as important as the past leaders are, Lewis can’t help to look to the future.

“My children are tribal members, so anything that I do to improve the tribe, I’m helping my family, as well. My life is so much better because of what tribal elders did for us years ago, and I just want to honor them by providing the same service to the tribe.”

Learning Lessons

The Sycuan Band of the Kumeyaay Nation is proud of our success with economic development and tribal government gaming. We are equally proud of the ways that we have been able to extend our business success into positive community relations in and around San Diego and the rest of the state of California. As major sponsors of institutions like Children’s Hospital, the American Cancer Society and the American Diabetes Association and as contributors to dozens of local charities, our gaming and business revenues allow us to fulfill our larger mission of being both good neighbors and a strong government partner.

One of our recent partnerships is with San Diego State University (SDSU), where we endowed the Sycuan Institute on Tribal Gaming at SDSU’s School of Hospitality and Tourism. Under the terms of the endowment, the Institute has created and introduced an academic curriculum leading to a B.S. in Hospitality and Tourism Management with an emphasis in tribal gaming. The four courses required for the tribal gaming emphasis include casino operations, marketing, legal and regulatory issues and an introduction to Indian gaming’s social, political and cultural context. All four courses are now being offered by SDSU and we look forward to supporting the growth of the program and the success of its graduates. In particular, we are excited about the development of a professional class of hospitality experts who will enhance the Indian gaming industry in California and, we hope, across the United States.

In addition to the for-credit academic courses, the Sycuan Institute is also charged with building and maintaining an academic research component that solicits research proposals and makes grants to researchers in this relatively new field of study. The institute’s research arm supports scholarly research on Indian gaming’s social and economic impacts, assists scholars in producing research that is useful to tribal governments and tribal gaming operators, contributes to the literature on Indian gaming’s political and community effects, and strengthens the link between scholarly research and policy making that affects tribal governments and Indian gaming.

During its first year the Sycuan Institute funded six major research projects treating such diverse issues as responsible gaming, employee diversity and cultural revitalization through gaming. This year there are seven projects under way that will produce findings related to off-reservation gaming, traditional gambling among the Kumeyaay and language recovery, among others.

The Sycuan Institute on Tribal Gaming is a unique partnership that produces numerous benefits for the tribal governments in the region as well as for the university. For example, our partnership has the potential to improve business performance through strengthening tribal government gaming management resources and creating a pipeline for students to both work and study. The academic research component at the Institute can address regulation and other policy issues that would benefit from a research foundation and an objective analysis of the facts. The university provides faculty resources, expanded educational opportunities and visibility and community awareness for tribal government gaming in the region; our tribe, on the other hand, provides professional guidance on course development, access to executives as guest speakers and mentors, internship opportunities for students, industry information and data for research analysis and funding.

We look forward to a long and fruitful partnership between the tribe and the Sycuan Institute and encourage other tribal governments to consider the similar partnerships with universities or other institutions that can contribute to both an improved business environment and better gaming policy. By continuing to cultivate a professional workforce, develop and document “best practices,” build a meaningful and rigorous gaming literature and share successful gaming innovations, we can strengthen tribal government gaming in ways that continue to benefit our people, our employees, our patrons and our communities. For more information about the Sycuan Institute on Tribal Gaming, please visit htm.sdsu.edu/sycuan.

Bingo!

It’s a simple game, one which almost every American understands. It’s a staple of  church halls, VFW centers and charity events. But most of all, bingo has meant resurrection for many American Indian tribes.

First introduced in Italy as far back as 1530, bingo was a lottery-style game that migrated to France in the late 1700s. The Germans used it in the 1800s as a math teaching game for children.

Bingo migrated to America as “beano” in 1929, and was played in county fair-style settings with beans and colored discs drawn out of cigar boxes. It was first played at a carnival near Atlanta. It was renamed “bingo” when New York toy salesman Edwin S. Lowe simply misheard someone yelling “beano.” Lowe later hired a Columbia University math professor, Carl Leffler, to help him increase the number of combinations in bingo cards. By 1930, Leffler had come up with 6,000 unique bingo cards, and promptly went insane, according to legend.

The Catholic Church adopted the game as a fundraiser in the early 1930s and by 1934, 10,000 bingo games were being played weekly. Today, bingo produces gross revenues of more than $10 billion in North America alone.

Bingo actually launched the largest gaming company in the world, Harrah’s Entertainment. John Harrah, father of company founder, Bill Harrah, sold his son a $100-a-week bingo operation in Reno for $50,000. And the rest is history.

As a “Class II” game, Native American tribes introduced it in the 1970s as fund raisers for the nations. But it wasn’t until high-stakes bingo was introduced in Florida, Connecticut, Maine, California and elsewhere in the early 1980s that it drew the attention of the federal government.

The Supreme Court decision, Cabazon vs. California, was all about high-stakes bingo, and today, bingo remains an important part of most tribal gaming halls. Some of the world’s largest bingo halls are still located in Indian Country.

And the interpretation of “electronic aids” led to Class II gaming machines, which are in actuality electronic bingo games displayed in a manner that is reminiscent of a Class III slot machine.

The importance of bingo to the development of Indian gaming cannot be overstated, something which is all too fitting, given the game’s history and simplicity.

The Past…And Future… of the IGRA

Since its 1988 passage, the Indian Gaming Regulatory Act (IGRA) has provided a statutory vehicle to promote economic development for federally recognized Indian tribes throughout the United States. The goal of the act was to encourage self-sufficiency and strong tribal governments via the operation of casino gaming on their reservation lands. 

Sheila Morago, executive director of the Arizona Indian Gaming Association (AIGA), praises the IGRA as the most successful economic legislation ever created for Indian tribes.

“Prior economic tools worked for metropolitan areas with built-in infrastructures. They never addressed those rural tribes that needed funding to create solid infrastructures. Gaming offered a positive alternative,” she says.

The IGRA followed the U.S. Supreme Court’s 1987 ruling on California v. Cabazon Band of Mission Indians. The decision allowed California tribes to conduct high-stakes bingo on reservation lands, free of state regulation.

Heidi McNeil Staudenmaier, senior partner at Snell & Wilmer LLP, a law firm in Phoenix, Arizona, explains, “Tribes have always believed in their inherent right to operate gaming activities on their reservation lands. As a compromise, the IGRA provided a regulatory structure for Class II and Class III gaming. From a tribal perspective, they were agreeing to let the state and federal governments participate.”

The language of the IGRA emphasizes three important areas. It provides for Indian gaming regulation, designed to prevent organized crime and corruption, while ensuring that tribes are the primary beneficiaries of gaming revenues. The IGRA aims to ensure integrity in Indian gaming operations for the operators and players.
    

Class Promotions
The IGRA divides all gaming activities into Class I, II and III operations. States cannot regulate Class I, or traditional Indian games (and no tribe currently offers Class I games to anyone but tribal members). Class II low-stakes games, like bingo, can be regulated the same way as other similar activities within a state. For Class III high-stakes Las Vegas-style gaming operations, the IGRA authorizes regulatory mechanisms with individual states, via a negotiated compact. Compacts are then approved or rejected by the Deparment of the Interior (DOI).

In some early cases, states quickly agreed to compacts, thinking it would never amount to anything significant. Others refused to negotiate and faced legal challenges.  

The IGRA bars a state compact from taxing tribal casinos, but allows revenue-sharing agreements. Staudenmaier states that each state has taken a different approach to negotiating compacts. Some compacts have few rules and little involvement, while others mandate extensive regulatory oversight and operational limitations.

Due to the overwhelming successes of Indian gaming, the tribal and political landscape has changed since 1988. Recognizing that they underestimated the returns from Indian gaming, some states have scrambled to renegotiate better compact terms.

Other components of the IGRA were the formation of the National Indian Gaming Commission (NIGC), an independent federal regulatory authority. Its purpose was to oversee the management and regulation of Indian gaming. Finally, the law also established standards for tribal land acquisitions and off-reservation gaming operations.


Casino Compromise
Chairman Michael Lombardi of the Southern California Augustine Band of Cahuilla Indians Gaming Commission has worked in Indian gaming operations for decades.

“IGRA was a political compromise for the  Cabazon v. California case,” he contends.

Lombardi applauds the early efforts of Senator Daniel Inouye (D-Hawaii) and former Senator Ben “Nighthorse” Campbell (R-Colorado).

“These two individuals were the best friends of Indian gaming. They believed the IGRA would force state and tribal governments to develop respectful government to government relationships,” he claims.

The IGRA’s expectation of enhancing Indian gaming’s economic growth has surpassed all projections. A once fledgling revenue source has evolved into a massive entertainment and leisure industry.

According to recent data from the National Indian Gaming Association (NIGA), Native American gaming employed 670,000 jobs nationwide for American Indians and its neighboring communities. Tribal casinos generated approximately $25.7 billion in gross gaming revenues in 2006, plus an additional $3.2 billion in related hospitality and entertainment services gross revenues. Indian gaming has paid billions in federal, state and local taxes and $100 million to charitable organizations. 

By 2008, the Indian gaming industry has grown to total more than 200 tribes who operate more than 400 casino properties in 26 states. Not every venue is a success, but most do well enough to provide employment and improve the education and standard of living for most tribal members.

“The superstar casinos are on both coasts,” explains Morago, “with a few in between. Most of the small, rural venues are doing all right. The casinos provide employment and mitigate the shrinking federal dollars coming their way. Also, the young people know they can expect to get jobs.”


Legal Challenges
In 20 years, both NIGA and the NIGC have often operated at cross-purposes. Some NIGA member tribes have sometimes considered the NIGC’s position an infringement on tribal compacts and sovereignty.

NIGC Director of Congressional and Public Affairs Shawn Pensoneau says, “The job of monitoring tribal gaming is large enough that most states cannot do it. The NIGC totally supports the notion that tribes are the primary regulators. However, as the industry has grown, our oversight role remains important.”

The situation peaked when the Colorado River Indian Tribe (CRIT) of Arizona sued the NIGC. In 2006, the U.S. Court of Appeals in Washington, D.C. marginalized the NIGC’s statutory authority. It barred the NIGC from issuing minimum internal control standards (MICS), initiated in 1999, for Class III tribal casinos that operate under state compacts.

The ruling affirmed a 2005 summary judgment of the District Court for Washington. The decision immediately suspended numerous federal audits and authorized tribal refusals to allow NIGC investigators into their gaming operations.

NIGC Chairman Philip Hogen quickly petitioned the Senate Indian Affairs Committee in November 2006, claiming that if the ruling were upheld, federal law enforcement would be “crippled in its efforts to protect the integrity of tribal gaming operations.” The FBI, and numerous federal prosecutors who have participated in investigating dozens of cases of alleged criminal activity relating to Indian gaming operations, have supported the NIGC’s dissension.

The CRIT decision has also sounded alarms for some lawmakers. In March 2007, Senator Dianne Feinstein (D-California) contacted Senator Byron Dorgan (D-North Dakota), chairman of the Senate Committee on Indian Affairs, and ranking member, the late Senator Craig Thomas (R-Wyoming). Her letter relayed her deep concern for the integrity of tribal gaming in California if the CRIT decision diminished the NIGC’s authority.

Other legislation to create new barriers to off-reservation Indian casinos has been proposed and defeated, including a bill from former Congressman Richard Pombo (R- California) in September 2006. It attempted to limit what some term “reservation shopping.” However, while defeated, new land policies have since emerged.


Amend It Or Leave It Alone?
The meteoric growth of Indian gaming has also fueled efforts in the past several years to amend the IGRA. Thus far, congressional efforts have failed, due in part to the diligence of groups like NIGA and the National Congress of American Indians, America’s oldest Indian organization. The two have formed an alliance to effectively lobby the Congress in Washington D.C.

Presidential candidate Senator John McCain (R-Arizona) introduced legislation-S. 2078- in 2005, when he served as chairman of the Committee on Indian Affairs. Despite seeking changes, Staudenmaier says that over time, McCain has tried to maintain a fair, even-handed approach to Indian gaming.

“Most tribes would agree that Senator McCain has been a friend of Indian gaming,” she says.

McCain ended his chairmanship in December 2006, charging that the 109th Congress had failed to pass what he considered vital reforms. Despite numerous hearings in his committee, McCain and his members dissented as to whether the proposed changes were too restrictive or too lenient.

Some constituent groups wanted it left alone, fearing that close examination would open up the proverbial “can of worms” and negatively affect their tribes. In the Congressional Record on December 8, 2006, McCain lamented, “It seems that these people assumed that ignoring the problems is a better policy than confronting them.”  

McCain’s two major concerns were the erosion of the NIGC’s oversight role, thanks to the CRIT ruling, and the lack of specifics relating to casinos located far from a tribe’s reservation land. He implored the upcoming 110th Congress to address what he labeled as critical issues for the future successes of Indian gaming.

Morago says that AIGA advocates “working the legislation as long as possible” to make any changes as palatable as possible. She says, “Arizona has 22 tribes. Twenty-one tribes have signed gaming compacts and 15 have gaming agreements. AIGA has 19 member tribes. Via machine transfer agreements between individual tribes, there are 22 total gaming operations in Arizona. We realize it is important for tribes to work with the legislation when possible. We can always say ‘no’ at the end of the process.”


Where To Allow Indian Gaming To Operate
Historically, the federal government has owned all Indian reservation land in the continental United States. Laws from the 1800s allowed the Secretary of the Interior (SOI) to take Indian lands into trust.

“Still on the books, the law attempted to ‘protect’ tribes from selling to what the government considered unscrupulous individuals. The paternalistic law is archaic and condescending to tribal authority,” Staudenmaier says.

The IGRA bars tribes from conducting gaming on land unrecognized as reservation lands or designated “Indian lands” prior to October 17, 1988. The language does include exceptions for tribes without land, those who settle land disputes and those who lost land, but regained their federal recognition status.

Land not conforming to those standards must obtain the approval of both the individual governor and the SOI through a two-part determination. The analysis explores whether the land acquisition is in the tribe’s best interest and will be favorable to the surrounding community. Only three tribes have received this approval since 1988.

Some view this as “reservation shopping.” The DOI addressed the issue definitively in January 2008 by rejecting 22 applications for new off-reservation casinos. The DOI used a single criterion-the distance from the reservation- as the foundation for the decision. Ten applications were for land from 160 to 1,550 miles away from a tribe’s reservation. Several crossed into another state.

Following a McCain proposal that would have eliminated the two-part decision process for any tribes applying after April 15, 2006, a flood of applications poured in to the DOI. Intense lobbying by the tribes defeated that bill, but the applications remained on file

The new DOI guidelines may require that any new lands be within a commutable distance of 75 to 100 miles from a tribe’s historical land. Staudenmaier says, “Some view this new policy as a potential death knell for the future.”


Politics Makes All The Difference
While strength in numbers is good, strength in political numbers makes all the difference. Since the passage of the IGRA, Native Americans have come to enjoy a newfound political power. Morago says, “When the voting margin is a few percent, we are delighted that tribes may make that ballot difference.”

Democrats have enjoyed an especially close bond with the tribes. Industry analysts state that the Democratic Party and its candidates have advocated more for tribal sovereignty and interests than the Republican Party. However, Lombardi says that may change. “Due to his history with tribes, Senator McCain will force Democrats to compete this year,” he says.

In 2006, the Center for Responsible Politics reported that Democrats have fared better by two-to-one from tribal political contributions. The Washington, D.C. non-partisan, non-profit research group tracks political financing and analyzes its effect on elections and public policy.

It may be the most apparent in California. The University of California’s Institute of Governmental Studies Library reported that California Indian tribes have become the largest contributor to California political campaigns.

For Lombardi, the influence of Indian Country is the realization of decades of hard work and hope. He says, “One success of Indian gaming is the formation of political coalitions that have grown into a powerful voting bloc.” He claims that California Governor Arnold Schwarzenegger has realized the impact of tribal gaming throughout California since the initial compacts were ratified by Proposition 1A in March 2000.

In California, Indian gaming has generated billions, totaling $7.7 billion in 2006. Gaming has become so lucrative that hundreds of Native Americans are petitioning the Bureau of Indian Affairs for recognition of new California tribes in order to build casinos.

Schwarzenegger has altered his position on Indian gaming since his early days in office, and embraced its positive impact.

“Unfortunately, Indian gaming has become a piggy bank to some, but Governor Schwarzenegger recognized the advantages of positively working with the tribes,” Lombardi says.

California’s February 2008 Proposition 94, 95, 96 and 97 ballot questions proved his recognition of Indian Country’s viability, both politically and economically. The language is virtually identical, but each deals with specific groups-the Pechangas, the Morongo, the Sycuan and Agua Caliente tribes.
The legislation, which passed, allows for more machines, self-auditing, internal environmental analysis and a “fail safe” guarantee to reduce or eliminate tribal taxes if California opens other casinos.


What Lies Ahead?
Despite the introduction of S. 2676, called the Common Sense Indian Gambling Reform Act of 2008, by Senator David Vitter (R-Louisiana) in February 2008, it is unlikely for anyone to press for legislation, which fundamentally impacts the IGRA, in an important election year. As of press time, there are no co-sponsors, and experts agree that it could create way too much of a political backlash.

What Vitter wants is to again attempt to amend the IGRA, specifically addressing the land-in-trust and two-step determination issues, NIGC authority and fees and defining the “State” as both a governor and the state legislature.

Looking into the future, it may be difficult to uniformly amend the IGRA. The states and their perspectives are often very diverse since tribes have diverse needs in given situations.

While certain changes may be inevitable, based on the explosion of Indian gaming, Staudenmaier believes most tribes desire the status quo. She says, “The majority of tribes can live with what is there. The IGRA may be far from perfect, but they feel the best course is to keep it because to open it to changes can lead to more negative than positive.”

Morago states, “Various factors will affect what happens. As budgets and the economic situations change, tribes may face increased competition from states that will introduce new gaming as an alternative economic vehicle. It may force tribes to renegotiate their own state compacts.”

Taking the Lead

It seems hard to believe in 2008, but there was a time when non-tribal casino operators were reluctant to use TITO (ticket-in/ticket out systems) for their slot machines.

Why? They assumed-incorrectly, as it turned out-that one of the most entertaining aspects of gambling for players was playing with cold, hard cash.

“Operators thought patrons wanted to hear the coins drop. They thought they’d always want rolls of quarters. They thought they’d always want to insert cash,” says Knute Knudson, vice president for Native American development for International Gaming Technology, the leading supplier of gaming machines and monitoring systems in the world.

“But Indian Country was way ahead of traditional markets. There were a few holdouts, but everybody got over it, and TITO revolutionized the casino industry.”

Today, it’s next-to-impossible to find cash-based systems on the casino floor, and the operational benefits have been immeasurable. Without coin-handling equipment (which were notoriously prone to jams that held up play), casino costs have been cut as much as 40 percent. No more hand-pays means no more frustrated players, forced to suspend their games during a tedious count.

Coin-handling by staff-an arduous and downright dirty task-has also been eliminated, along with vaults, coin carts, and security personnel. TITO also made multi-denomination gaming machines possible.

Of course, it goes without saying that overflowing counting rooms, like the one immortalized in the Martin Scorsese film Casino, posed a security risk like no other. Thanks to cashless environments, that risk has now been eliminated.

Pioneering for its time, TITO was just one of several groundbreaking innovations- in back-end technology, customer service and casino games themselves-that originated in Native American casinos, then took hold in the industry at large. They include nothing less than the innovations that could soon make server-based gaming an industry standard.


Indian Country First
At first, tribal casinos were driven to technical innovation so they could offer an approximation of Vegas-style slots while adhering to Class II regulations. Their devices looked and played like slot machines-a great lure for the gambling public-but under the hood, they were really electronic bingo drawings or pull-tab games.

Few could have predicted in the 1990s that some Class II games would become the models for today’s Class III game designers. It’s due in part to the fact that many Class III games were developed and became entrenched before the technological explosion that made personal computers, internet and lightning-fast communications facts of daily life.

“Compared to where casino technology is today, yes, Class II is ahead of the curve, because most of it was developed after the turn of the century,” says Aaron Rubin, director of marketing for Video Gaming Technologies, provider of games for Class II and emerging markets. “The prototypes are faster, and just from a raw technical standpoint, we’re ahead.”

Rubin says older-generation Class III games will probably stick around a while because they’re “like the car you’ve already bought and paid for. You own it. It runs. And it’s nice not having car payments.”

But as casino games advance in complexity, speed and entertainment value, he says, those older games-just like that battered old family Buick-may have to be replaced. If games don’t remain competitive-with increased bells and whistles, dazzling 3-D graphics, digital-quality sound and superior hit ratios-they just may become an operator’s loss leaders, and even brand a host casino as behind the times.

It was necessity that made Class II game makers the industry’s mothers of invention, suggests Terry Daly, who is vice president of game systems for Rocket Gaming, which supplies Class II entertainment software and electronic players stations to casinos in 11 states.

“From a designer’s standpoint, from a game standpoint, we needed to create games that kept players interested and on the floor,” Daly says. “We developed a wide variety of entertainment-type games along with more of a gambler-type game and then a cross-section that appeals to both”-all with enough amusement value and chances to win to keep players playing.

“Gambling-type games have pure map models; you don’t win very often but you when you do, you can win big,” Daly says. “Other games are more entertainment-based, where you can play for a long time and enjoy the bonus features.” He described the company’s newest games as “entertaining and feature-heavy.

“We are right in the process of rolling out a series called Jackpot Jubilee (an umbrella for a number of different titles including One Bad Apple, Whopper and Great White Diamond). Each has its own map model and separate bonus features, but they share a common jackpot, plus there are features that take players into a secondary game that allows them the opportunity to win up to four different progressive jackpots.”

Frequent jackpots are a winning concept, says Rubin.

“Unlike at a slot machine, where you pull (the handle) a bunch of times and may never win, Class II always wins.” He adds that more social and interactive play-a fundamental tenet of Class II play-is becoming increasingly popular in non-tribal houses.

“Instead of you playing against the slot machine, you play against other players for a progressive prize. It makes for a lot more interactivity,” says Rubin.

A case in point: IGT’s Wheel of Fortune arena game, with multiple participants at adjacent terminals around a common wheel. It’s become one of the most popular slot machine games in the country.

Server First
Central determination, also referred to as downloadable technology or server-based gaming, may prove the greatest contribution from Indian Country to the mainstream gaming hall.

Born in 1995 with systems developed for California’s Pala tribe, it is now viewed as the next wave in slots technology, with manufacturers investing millions per year in research and development of Class III applications.

“Server-based technology makes a very compelling story, not just for the player, but for the operator,” says Kunal Mishra, vice president of product management and marketing for Atlanta-based Cadillac Jack, a provider of high-speed, interactive electronic games and systems to the global gaming industry.

“By definition, it got its start in Class II gaming because a server always had to be attached to a game to provide the download of content to the machine. Beyond that, it added the technological basis for operators to make instant business decisions to increase the profitability of their floor.”

With server-based gaming, tribal casinos could quickly switch game titles from a remote command center, and offer more and broader community gaming (a prerequisite for bingo, in which players compete for a communally-generated pot).

In time, as systems became more sophisticated and servers made by different manufacturers began to communicate through back-end systems, tickets could be played from one maker’s game to another. All these efficiencies in tribal gaming boosted the revenue-generating power of the casino; the value of every square foot of gaming space could be maximized.

The technology is expected to become ubiquitous across the industry. By 2005, nearly every major slot machine manufacturer brought server-based slot machines to the Global Gaming Expo in Las Vegas, and by 2006, those games were getting trials in California and Nevada.

Server-based gaming also enables operators to tailor games to player preference. Casinos are growing more interested in electronic data warehouses and analytical computer software to track who’s playing and when; in conjunction with server-based capabilities, which can alter the floor set-up and game availabilities with the click of a mouse, casinos can change from penny games to nickel games at will-all from a remote “mother ship.”

In the case of Rocket Gaming, the central base, which powers 4,000 machines, is in Oklahoma.

“The technology throughout the industry is not quite there yet, but certainly server-based gaming is a lot easier,” says Rocket’s Terry Daly. “You can change the game or denomination from a central server point at any location, rather than going out and making a physical change (at the casino); we also have the ability to maintain security. Our checks and balances make sure that everything is as it’s supposed to be, and there are several backup systems in place” so there is no possibility of a crash.

“From a service standpoint, server-based technology allows you not only to download content and change features, it also allows you to identify problems before they actually hit and have an impact on the casino.”

Analysts say server-based gaming could have the same effect on the slot machine floor as TITO, which since 2002 has sent operators scurrying (and spending millions) to replace games.

Advances in technology have also made heavyweight players of tech manufacturers. Thanks to ticket in-ticket out, for example, the stock price at International Game Technology rose more than 570 percent between 2000, when the technology first emerged, and the end of 2004.


Standing Still
Despite the increasing interest in central determination or server-based systems, few foresee the end of stand-alone casino games.

“Some people would like to think that stand-alones will be phased out,” says Bruce Rowe, senior vice president for business development for Vegas-based Bally Technologies, a leading supplier of gaming machines and technology products. “What we’re really starting to see is a migration to bidirectional networks; it’s our belief that there will be an evolution over the next several years towards a robust bidirectional networking capability.”

Such a direction will benefit the industry in a couple of ways, Rowe says:

“One, it will improve the integrity of the games by being able to (easily) hold them, interrogate them and download software. Two, it will improve marketing at the point of play so operators can do marketing and loyalty to the customer before or after their gaming session. Three, it will offer second ways to win for the customer through promotions and bonusing games.

“Those are three of the key ones, as well as improved service at the game-a ‘concierge-in-a-box’ kind of idea that also provides drink and valet services, calls for your car in advance, that sort of thing. There are other ideas for being able to configure games so you have the ideal mix by time of day and day of the week. Otherwise, it’s like having a restaurant and never being able to change the menu from breakfast to lunch to dinner.”


Borrowing Success
Sometimes, says Rowe, technologies first borrowed by the Indians from mainstream environments were improved on the Class II casino floor.

“In the early stages, tribal operations inherited the best-of-breed technology from traditional Class III environments. But as time went on, those tribes-who many times at opening were new to the gaming industry, and had limited financial backing-started to become more knowledgeable and more independent financially.”

Mostly self-governed, “they developed oversight bodies that were often more nimble in making decisions about technology than the large corporations that got them started,” Rowe says. Faced with greater competitive challenges but blessed with more independence and less bureaucracy, the tribes looked for new and better ways to run their operations-and they found them.

“As the market started to mature, so did the sophistication of the operations, the availability of cash to put back into technology and innovations, and the speed with which technology could be experimented with and deployed,” says Rowe.

In the ongoing saga of mainstream and tribal gaming, in many ways the follower has become the leader, and Native American casinos are setting the standards for tomorrow’s gaming industry.

Beyond Gaming

Some less creative reporters and editors in the mainstream media have characterized Indian gaming as “the new buffalo.” 

But some tribes are calling it a “one trick pony.” Others are looking at alternative “herds,” using hard-won expertise to generate commercial casino enterprises and other projects in non-gaming fields.

Several successful gaming tribes are forging partnerships with once bitter rivals; and looking outside of their states-sometimes way outside-to develop opportunities with a combination of gaming savvy and cash.

The Mohegan and Pequot tribes of Connecticut have fearlessly ventured beyond the protective cover of a near monopoly across state borders to take on commercial gaming companies on equal terms, playing by the same rules and sometimes as equal partners.

 

Indian Bank
Dr. Randolph Baker, Sycuan professor of Travel Gaming Management at San Diego State University-one of the few universities offering degrees in tribal gaming management-notes the recent formation by the Rincon and Colusa Indian tribes of California of the first tribally owned private equity fund: First Nations Capital Partners LLC. The tribes, from opposite ends of the Golden State, will be the primary investors, owners and managers of the specialized $25 million fund.

Rincon’s Tribal Chairman Vernon Wright commented, “Gaming has been good for us, but it’s a one-trick pony. That’s why we’ve made economic diversification one of our top priorities.”

Gaming tribes have gotten into financing before, most notably when the Southern California Viejas Band of Kumeyaay Indians bought Borrego Springs Bank four years ago.

Around the same time, the Sycuan tribe bought the U.S. Grant Hotel in San Diego. The Mississippi Choctaw have been in the electronics business for several years.

The first time a tribe went into commercial gaming was in 2000 when the Sault Ste. Marie Tribe of Chippewa Indians, which had several casinos in Michigan, opened the Greektown Casino in Detroit. Using those revenues and its reservation casinos, it bought more land while increasing services to its members.

According to Baker, “Other tribes are looking at taking their gaming bounty that won’t last once the quasi monopoly they enjoy because of Indian gaming, has diminished. As more states introduce gaming that will bite into that monopoly. Ten to 12 percent of gaming tribes bring in 80 percent of the revenue. The Seminole Indians are a classic example of going into a totally different area, of paying $1 billion to buy the Hard Rock restaurant brand. Their casinos in Florida bring in several hundred million dollars a year. You can easily afford to diversity with those kinds of revenues.

“One way tribes diversify is to go into commercial gaming. The second is what we see in San Diego county, where they are buying orange and avocado groves and reinforcing the economic engine that drove their success. The forward-looking ones say ‘this is unique opportunity that probably won’t last.”

“Good economics is good economics,” says Baker. “I see several scenarios, none of which are firm: On one hand we have wealthy tribes sophisticated enough to diversity: tribes in the Pacific Northwest, California and Connecticut. They are creating tribal corporations that are going to become multifaceted. This will provide opportunities for members of the tribes who live in adjacent communities.”
    

Expand and Diversify
An example of this kind of thinking comes from the San Manuel Band of Mission Indians, which owns San Manuel Indian Bingo & Casino in Southern California. It has chosen to invest some profits in non-gaming economic projects, although a lot is still going to expand the existing casino operation.

Spokesman Jacob Coin says, “We are mindful that the goal of IGRA is to strengthen tribal governments and create an economy. For San Manuel, creating an economy constitutes an important element to secure long-term revenues. The more diverse, the better we feel our future will be. That’s why we have chosen to look at expansion and diversification.”

San Manuel is investing in several industries, including a bottled water company that taps a source on the reservation, a home and office delivery market, and very soon 12 acres in Highland owned by the tribe but not reservation land will become San Manuel Village, a commercial development that will include a Hampton Inn Suites, an office building, restaurants, retail, banks and more.

San Manuel has partnered with three other tribes: Viejas Band of Kumeyaay Indians, the Forest County Potowatomi Community and the Oneida Tribe, both of Wisconsin, to form Four Fires. The largest business investment collaboration for American Indian tribes in history, in 2003 it began a $43 million hotel project-a 13-story, 233-suite Residence Inn by Marriott, near the Smithsonian’s National Museum of the American Indian and just blocks from the Capitol.

Another partnership, Three Fires (the same tribes minus the Forest Potowatomi) built a Residence Inn by Marriott in Sacramento near the state capital and purchased an office building in Washington D.C. and commercial office buildings in other towns.

When the Pentagon closed California’s Norton Air Force Base, the partnership acquired 100 acres in an area that seems prime for warehousing and shipping industrial uses.
   

Commercial Concentration
What about commercial casinos?

“Those kinds of projects are not as high on our list,” says Coin. “Under former Chairman Darren Marquez the tribe decided to look beyond gaming. He used to say that the more diverse your revenue stream the better your revenue stream will be. And we’ve learned the hotel business very well.

“Indian gaming is conducted in a very fragile political environment. Every day that the tribes make the progress  makes somebody wants a piece of the action. Racetracks and card clubs have tried to get slots. Those efforts are not going away. Understanding that this is a highly charged political environment, tribes are mindful that they need to look to other sources, such as hotels and motels. But that doesn’t mean we won’t look at other areas.”

Professor Baker foresees economic diversification by all tribes.

“A potential detriment is that you are seeing the ‘rich Indian syndrome appearing.’ Wise tribes are working hard to counteract that by contributions to other tribes. As economies get tight, certain tribes will face political difficulties. That’s a matter of when, not if.”

James Wortman, lecturer and director of the Gaming Education and Research Institute (GERI), was also administrator of the National Indian Gaming Association’s Casino Management Institute for Hilton College at the University of Houston. He has worked with tribes for 20 years. GERI, education partner of the National Indian Gaming Association, offers casino management courses. This gives Wortman the opportunity to travel and see a lot of different tribal operations.

He notes that the Pequot and Mohegan tribes are not the norm, either in casino profitability, or how they were built.

“The Mohegan and Pequots are sophisticated tribes,” he says. “They have good backgrounds. They make a lot of money. A lot of tribes disagree with how they did that by building up a lot of debt. Most Indian casinos are not looking to build large debt. When building takes place the tribe is ready to give a check for services. Foxwoods does it like most businesses in the U.S. do, by taking out a loan.”

He adds, “Most tribes are interested in self-determination. They use money from gaming for cultural heritage, housing, schools, designed to benefit the tribe. They tend to feel that Foxwoods doesn’t follow that model.

“Foxwoods and the Mohegans are now looking to be investment partners with those tribes, serving as a bank, giving expertise and running and financing operations.”

Some tribes that diversify, says Wortman, do so out of a desire to weather economic storms. “They are saying that maybe it will affect our income and maybe we need to diversity our businesses to be able to survive an economic downturn.

“There’s also a concern, I’ll attribute to Steve Wynn, that right now gaming is a socially acceptable form of entertainment in the U.S. but we are one serious calamity away of being where we were 30 years ago. Gaming could suffer some serious problem. Twenty years ago tables were kings, and then slots and tables. Today, hotels, food and beverage, and retail are profit centers and some casinos bring in more from those areas than from slots.”


Founded by Foxwoods
Gary D. Armentrout, president of the Foxwoods Development Company, recalls how four years ago the tribe developed a two-fold strategy that was defensive and offensive.

“The Pequot tribe realized that as successful as they were with Foxwoods that their market was shrinking as surrounding states contemplated expanded gaming,” he says.

The defensive strategy: invest significant additional capital into the Connecticut property. Make it bigger, better, grander, with more nightclubs, meeting spaces, slot machines and hotel rooms. That resulted in the $750 million MGM Grand at Foxwoods, which will open later this year.   

The offensive strategy: diversify outside of their market by creating the Foxwoods Development Co. to leverage financial and human resources in hotels, casinos and entertainment operations outside their existing market.

“A commercial entity doesn’t have the advantages or baggage of a tribal entity,” says Armentrout. “We are 100-percent owned by the tribal nation. Our six-member board of managers runs and oversees the company.” 

Armentrout was hired in October of 2005 to head the company. His mission: “to leverage the tribe’s financial and human resources by finding opportunities to invest in, partner with, develop and acquire, hospitality-related projects.”

One motivation for creating the company was to provide career opportunities for Foxwoods’ team members.

“Part of our mission is that any project we become involved in we are not a bank-we don’t loan money or make passive investments. We only invest in projects where we have a role to play in development and management. This creates opportunities for employees to move up in their own careers. Anyone we take out of the operation in Connecticut will create a vacancy that creates a ripple effect, letting others move up,” says Armentrout.

Their first project, in early 2006, was consultant to the Chukchansi Gold Resort and Casino in Southern California, near Fresno.

Foxwoods spent six months with them, analyzing their operation, making recommendations on facilities, operations and senior management.

“It gave us an opportunity to utilize many senior management from Connecticut as advisors and consultants,” recalls Armentrout. “It proved very successful both for us and the tribe.”

Next, they answered an RFP from the Pauma Band of Luiseño Mission Indians of San Diego County. They negotiated a development with the tribe, which failed twice before to partner to expand its existing small casino. The ground breaking date hinges on a memorandum of understanding with San Diego County, required by the compact negotiated with Governor Arnold Schwarzenegger, which more than doubled the tribe’s allotment of slot machines.

The estimated $650 million cost includes financing and soft costs. “We’ve worked together to come up with a design (with the architectural team of Hnedak Bobo) for an all-inclusive resort, 400 hotels rooms, large rooms, and 2,250 slots,” says Armentrout.

Foxwoods provides predevelopment funding, oversees the architect, interior design team and consultants retained to do the environmental report and negotiate the MOU, whose main issue unresolved is traffic on the two-lane State Highway 76, still a winding country road.

This historical partnership is the first time one tribe has reached out to help another do a large-scale development.

“Tribes have partnered with commercial gaming companies before. This is the first example of a tribe providing that kind of financial and gaming expertise to another tribe,” says Armentrout.

It’s a testament to the company’s national perspective that its headquarters is in St. Louis, Missouri, not Connecticut. Its initial focus has been with tribes in California, Oklahoma and New Mexico. “It made more sense to be centrally located as we became so geographically diverse,” says  Armentrout.


Philly Foxwoods
Foxwoods’ third major project is in Philadelphia, where in 2005 it partnered with local investors to pursue a slot parlor gaming license. Competitors for the two licenses included Trump Entertainment Resorts and Pinnacle Entertainment.

This created a philosophical dilemma. Pursuing a commercial license required a full background and suitability assessment, scrutiny tribes normally don’t tolerate. It required soul-searching, discussion and debate to proceed. It was, says Armentrout, a significant step for the tribe to willingly to open its books to a third party.

“I’m happy to report that the tribe and the board of management and the facilities managers, were thoroughly investigated and found suitable,” says Armentrout.

“This is the first time that a Native American-managed gaming company has competed successfully against commercial companies for a highly sought after licensing agreement,” he adds.

Foxwoods Casino Philadelphia is still in the permitting process. Groundbreaking is expected this summer. The $640 million project includes three phases: 1) The casino with 3,000 slot machines; 2) A riverfront entertainment district with a promenade, boardwalk, shops, restaurant and additional gaming space to bring the total machines to 5,000; 3) a two-tower hotel of 250 rooms, or residential condominiums, depending on the market.

Like other commercial gaming companies, Foxwoods is monitoring the debate in Massachusetts over three proposed commercial casinos.

Foxwoods went international in March with an agreement with Dublin-based Harcourt Developments, which acquired the former Royal Oasis in Freeport, Grand Bahama, destroyed by hurricane, vacant for three years. Harcourt is committed to gut, renovate and rebuild the hotel tower, casino and two golf courses, with Foxwoods as consultant through design and development and manager after it opens.

The other significant development is Foxwoods’ relationship with MGM Mirage. They jointly created Unity Gaming LLC, based in Las Vegas. Under its tent, they will identify opportunities to develop or acquire gaming operations.

MGM brings the added financial capacity, MGM Mirage brand, plus opportunities that Foxwoods might not otherwise be aware of.

Unity’s first project is one that Foxwoods had worked on before: a bid for one of four Kansas regional casinos, in Sumner County.

Unity’s $425 million project, Chisholm Creek Casino Resorts, includes a 250-room hotel, casino, restaurants, and convention facilities with additional phased commercial development.

At any one time Foxwoods Development has a half a dozen projects in the works.

“Originally our focus was on gaming and non-gaming hospitality but the tribal council more narrowly defined it to be exclusively gaming,” says Armentrout. “Having been licensed and found suitable in commercial gaming opens the door for other gaming jurisdictions, including Nevada.”
   

Mohegan Matters
The Mohegan Sun, Connecticut’s other gaming giant, through its Mohegan Tribal Gaming Authority, while also engaged in multimillion dollar “defensive” expansion at home, recently opened phase one of the Mohegan Sun at Pocono, a commercial racino in Pennsylvania. Phase two will add 1,000 slot machines, dining, a nightclub and retail. It will also continue as a racetrack.

According to Lynn Malerba, tribal vice chairwoman, one advantage of operating the racino is that it can cross-market both operations, separated by a four-hour drive.

“Right now Pocono Downs is small, but once we enter phase two, cross marketing will take on more energy. It’s a wonderful opportunity for folks who may not know about the Mohegan Sun. We have piqued their curiosity about our Connecticut facility.”

Halfway across the continent and on the Pacific coast, the tribe acts as developer and manager for the $300 million casino project of the Cowlitz Tribe in southwestern Washington and of the Menominee tribe of Wisconsin’s proposed Kenosha Entertainment Center and Casino project.

“We have a contract to develop and manage for seven years and then turn them over to them,” says Malerba.

Like the Pequots, the Mohegans have discovered the wisdom of phased projects. “It makes sense. You need revenues from the first phase to help finance the second and not be so leveraged,” says Malerba. The Wisconsin and Washington tribes are responsible for their own financing, although the Mohegans helped obtain favorable rates.

They are one of 13 bidders in the Kansas market, targeting Kansas City, in Wyandotte County. And like the Pequots they are monitoring the Massachusetts market.

“In the short term we are looking at economic diversity,” says Malerba. “Our tribe (whose population is about 1,700) has a changing demographic. Our average age is 26 years. We experience a birth a week. We anticipate a lot of growth and want to continue to provide for education, elder and social care. This is our core competency and helps spread risk. We would certainly look at other industries if we possessed the competency, such as hospitality. It is important to diversify from a geographic perspective but from another business as well so that we are not solely focused on one industry.”

The tribal council is also board of directors for the Gaming Authority. While its executive team advises it on the due diligence of projects it proposes, the council has the last word.

Malerba doesn’t see the Indian gaming boom going away, but she recognizes that now there is more competition from commercial gaming.


Preparations for the Future
The old buffalo herds went away once before, maybe the “new buffalo” might do the same.

“In the Northeast,” says Malerba, “there was a 6 percent growth in how much money was spent on gaming, but a 14 percent growth in machines. It’s one thing to be efficient but what distinguishes us from our competitors is our level of service and amenities, which are unparalleled in the Northeast.”

From her perspective the tribe has made “incredible strides in the last 12 years. We opened the first phase of Mohegan Sun in 1996. We have gotten very sophisticated in how we look at our projects and have established ourselves as a leader.”

The tribe has reclaimed burial grounds in Norwich and repurchased another burial ground that had been made into a park.

“We believe we are paying homage to our ancestors by making sure that our burial grounds are well maintained. One of the most important benefits of gaming is that our history and culture remain very vibrant,” she says. “Hopefully there will never be ‘the last of the Mohicans.'”